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Jeff Goldenberg > Games
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"I didn't get to play this when it came out in 2001. I played the PS3 "HD remaster". I found the game to be decent in terms of design and gameplay, but the story is threadbare and the textures were pretty low quality for an "HD remaster". The camera and movement controls can be very annoying compared to newer games. The variety of game mechanics is very limited compared to more modern games. Still, it makes for an enjoyable 8-10 hours."
Played:
March 14th, 2021
-
March 21st, 2021



"While not completely un-enjoyable, this game is a technical embarrassment. Released in 2019, this game looks and plays like a (PC) game from the early 2000s. Terrible UI, unbearably long and frequent load times, few character models, no variety in gameplay. Obsidian just rehashed Fallout New Vegas and their other older games while somehow managing to make this game less than half as good as any of their previous ones."
Played:
May 15th, 2021
-
May 30th, 2021





"Visually and technically impressive, but not a very deep story resulting in a rather short game, or rather, interactive story is more like it. Mind you, the game is designed to instill multiple playthroughs by being able to branch the story in about a dozen places. I found the story to be completely predictable, at least the version that I completed. Compared to previous Quantic Dreams titles, there isn't much new and the game plays pretty closely to Heavy Rain. Which isn't really a good thing since Beyond Two Souls was a far superior game. It's as if they didn't learn anything about the bad parts of Heavy Rain, which were not present in Beyond, but are back in Detroit. It was still a mostly enjoyable 10 hours spent."
Played:
March 1st, 2021
-
March 7th, 2021




"Ugh. This game is a mess. Similar to the first one, graphics and voice acting are great, but that's about it. The story is poor. Gameplay is boring and uneven. At least this time around trophies are more reasonably obtained."
Played:
December 24th, 2020
-
January 7th, 2021





"First off, the artistic production value in this game is very high. The graphics are beautiful, the voice acting is for the most part really well done and the story is pretty decent. Unfortunately, you'll only get the whole story if you go around collecting the *hundreds* of optional artifacts and then read, listen or view each of them. This is not how games should tell a story. On the plus side, the game is extremely huge. If you're a completionist, you'll easily get 100 hours out of the base game not counting the expansions. Now for the bad. There isn't a whole lot of variety in what you need to do to complete the game. Even though I played the game in late 2020, there are still significant bugs in the game. Sometimes the bugs get in your way, sometimes they actually help you. My biggest complaint is that the variety of weapons are a joke. They are all pretty much the same, and the most powerful one is the very first one you get! The next thing that bugs me is that you cannot use the environment when battling the machines. These are the things that kept me from really loving the game and giving it five stars. Still, it was enjoyable enough and helped me kill 100 hours during the pandemic. Outside the pandemic I'm not sure I would have played this game."
Shelves:
Beaten
Played:
October 5th, 2020
-
December 5th, 2020





"The game has a pretty cool edgy presentation and everything seemed well-done but the gameplay didn't keep me interested for very long. I just don't like this type of game but I can see how others may really like it."
Shelves:
Played
Played:
August 1st, 2020
-
August 10th, 2020





"Compared to the previous Trine games, this one is more like the first one than the second and third installments. The art style has changed a bit, but still similar. This outing the main focus was on puzzles. Everything else took a backseat. And the puzzles are quite good. Platforming and monster fights offer very little challenge this time around. Like the third game, this one is pretty short. If you enjoy puzzle solving, you'll probably like this game."
Played:
December 8th, 2020
-
December 15th, 2020




"Unlike the previous two Trine games, this one is is in 2.5D and is somewhat open-world. It's an interesting departure from the first two in the series, but it has some problems. Controls are sometimes difficult. The game is incomplete. Devs ran out of funding and published what they had, which is somewhere between 50 and 75% complete. Still, it was pretty enjoyable."




"Puzzle platformer. Similar to the first one, but much longer and considerably more difficult."
Shelves:
Own






"At about 12 hours long, there isn't as much game here as in the earlier Uncharted games, but not far from the later titles. Being the 5th title in the series, it seems that Naughty Dog threw together a simple story and decided to "remix" every interesting element of the previous games. Aside from main characters Nathan, Sully and Elena not being in the game, you'll definitely have a sense of deja vu if you've played the whole series. That being said, what they've put together works, and it works really well. Each of the re-used elements are definitely better implemented than their originals. I enjoyed the puzzles in this game more than the previous ones."
Played:
August 16th, 2020
-
August 22nd, 2020




"Graphics, msuic and gameplay are decent and it feels like a Castlevania game, but I just didn't enjoy it as much as I thought I would."
Played:
September 1st, 2020
-
October 31st, 2020




"The single player story is about 18-20 hours long. Pretty much follows the same formula as the last game. Run around the world finding clues and chasing down a mythical treasure all while avoiding a former partner and his hired mercenary army. This time the story revolves around pirates and along with buddy Sully popping up once in a while, your partners in crime are your long lost brother and your wife. Lots of exploring and platforming, some ridiculously simple puzzle solving and occasional gun battles. The story borders on soap opera territory. The soundtrack is orders of magnitude inferior to previous outings. This franchise isn't what it once was, especially since original writer and producer Amy Hennig left. Still, it is somewhat fun and definitely pretty."
Played:
July 24th, 2020
-
July 31st, 2020







"If you are fan of traditional COD games, you probably won't like this one. On the other hand, if you find most COD games boring and unmemorable, you may like this one. I like it a lot. The single player campaign is fairly short at about 10 hours but is well-written, well-acted and features a variety of mission types which include ground assaults, space dogfighting, ship assaults, station assaults and even gunfights in space. There isn't that much variance between similar types of missions, but the story, high attention to detail and different weapon types keep the game interesting. The game consists of main story missions and optional side missions. I recommend doing all of the side missions as they present themselves. The Zombie game can be played solo, local co-op or network co-op. There is of course also standard local and network multiplayer."
Played:
July 5th, 2020
-
July 21st, 2020





"Played the PS3 remastered version. Decent story, decent upgraded graphics. Controls are a little clunky compared to the newer games. I liked the puzzles. This outing has way more boss fights than any other TR game I've played. Not very long."
Played:
May 21st, 2020
-
May 28th, 2020






"The graphics and gameplay in this title are quite good. The story isn't bad but they could have put more effort into finishing off the story, especially with regards to the supporting characters, after the final fight. All-in-all, probably my favorite Tomb Raider game. And to this day, in 2020, it remains the final Tomb Raider story, chronologically-speaking, since the three games released after this one are all prequels. Will Lara ever have another adventure after this one or has she retired? LOL."
Played:
May 4th, 2020
-
May 12th, 2020




"Overall presentation is decent but controls felt really poor. After a couple of levels, I didn't want to play anymore."
Played:
September 1st, 2019
-
September 30th, 2019




"Gameplay is OK. Art style is nice but very repetitive. Same locales and enemies over and over again. Local multiplayer up to 4 players is nice."






"Really beautiful action-puzzle game with a side of philosophy thrown in. When I first tried this game when it came out back in 2014/15, I wasn't that into it. Picked it up again in 2022 and this time I couldn't stop playing. I actually put in the effort to finish it with 100% completion. It was worth it. Aside from about 100 puzzles, there are tons, and I mean tons of hidden secrets and Easter eggs. There are also 3 different endings. I definitely recommend doing them all. One of them is way, way more difficult than the others but the payoff is worth it."
Played:
August 1st, 2022
-
September 4th, 2022