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Jeff Goldenberg > Games > Beaten
LEGO Marvel Super Heroes
"This is a pretty easy game though it is quite vast if you include all the optional stuff. Completing the main story completes 15-20% of the game. The rest is in optional side missions and quests. The writing is aimed at children and the voice acting is uneven. A handful of characters are voiced by their MCU actors, but most aren't. There are about 100 Marvel universe characters that can be unlocked and played. The whole game can be played solo or couch co-op. The way co-op is handled on screen is pretty cool and befitting of a comics-based game."
Played: June 15th, 2020 - June 28th, 2020
Call of Duty: Infinite Warfare
"If you are fan of traditional COD games, you probably won't like this one. On the other hand, if you find most COD games boring and unmemorable, you may like this one. I like it a lot. The single player campaign is fairly short at about 10 hours but is well-written, well-acted and features a variety of mission types which include ground assaults, space dogfighting, ship assaults, station assaults and even gunfights in space. There isn't that much variance between similar types of missions, but the story, high attention to detail and different weapon types keep the game interesting. The game consists of main story missions and optional side missions. I recommend doing all of the side missions as they present themselves. The Zombie game can be played solo, local co-op or network co-op. There is of course also standard local and network multiplayer."
Played: July 5th, 2020 - July 21st, 2020
Uncharted 4: A Thief's End
"The single player story is about 18-20 hours long. Pretty much follows the same formula as the last game. Run around the world finding clues and chasing down a mythical treasure all while avoiding a former partner and his hired mercenary army. This time the story revolves around pirates and along with buddy Sully popping up once in a while, your partners in crime are your long lost brother and your wife. Lots of exploring and platforming, some ridiculously simple puzzle solving and occasional gun battles. The story borders on soap opera territory. The soundtrack is orders of magnitude inferior to previous outings. This franchise isn't what it once was, especially since original writer and producer Amy Hennig left. Still, it is somewhat fun and definitely pretty."
Played: July 24th, 2020 - July 31st, 2020
Uncharted: The Lost Legacy
"At about 12 hours long, there isn't as much game here as in the earlier Uncharted games, but not far from the later titles. Being the 5th title in the series, it seems that Naughty Dog threw together a simple story and decided to "remix" every interesting element of the previous games. Aside from main characters Nathan, Sully and Elena not being in the game, you'll definitely have a sense of deja vu if you've played the whole series. That being said, what they've put together works, and it works really well. Each of the re-used elements are definitely better implemented than their originals. I enjoyed the puzzles in this game more than the previous ones."
Played: August 16th, 2020 - August 22nd, 2020
Horizon Zero Dawn
"First off, the artistic production value in this game is very high. The graphics are beautiful, the voice acting is for the most part really well done and the story is pretty decent. Unfortunately, you'll only get the whole story if you go around collecting the *hundreds* of optional artifacts and then read, listen or view each of them. This is not how games should tell a story. On the plus side, the game is extremely huge. If you're a completionist, you'll easily get 100 hours out of the base game not counting the expansions. Now for the bad. There isn't a whole lot of variety in what you need to do to complete the game. Even though I played the game in late 2020, there are still significant bugs in the game. Sometimes the bugs get in your way, sometimes they actually help you. My biggest complaint is that the variety of weapons are a joke. They are all pretty much the same, and the most powerful one is the very first one you get! The next thing that bugs me is that you cannot use the environment when battling the machines. These are the things that kept me from really loving the game and giving it five stars. Still, it was enjoyable enough and helped me kill 100 hours during the pandemic. Outside the pandemic I'm not sure I would have played this game."
Played: October 5th, 2020 - December 5th, 2020
Trine 3: The Artifacts of Power
"Unlike the previous two Trine games, this one is is in 2.5D and is somewhat open-world. It's an interesting departure from the first two in the series, but it has some problems. Controls are sometimes difficult. The game is incomplete. Devs ran out of funding and published what they had, which is somewhere between 50 and 75% complete. Still, it was pretty enjoyable."
Trine 4: The Nightmare Prince
"Compared to the previous Trine games, this one is more like the first one than the second and third installments. The art style has changed a bit, but still similar. This outing the main focus was on puzzles. Everything else took a backseat. And the puzzles are quite good. Platforming and monster fights offer very little challenge this time around. Like the third game, this one is pretty short. If you enjoy puzzle solving, you'll probably like this game."
Played: December 8th, 2020 - December 15th, 2020
The Last of Us Part II
"Ugh. This game is a mess. Similar to the first one, graphics and voice acting are great, but that's about it. The story is poor. Gameplay is boring and uneven. At least this time around trophies are more reasonably obtained."
Played: December 24th, 2020 - January 7th
"I didn't get to play this when it came out in 2001. I played the PS3 "HD remaster". I found the game to be decent in terms of design and gameplay, but the story is threadbare and the textures were pretty low quality for an "HD remaster". The camera and movement controls can be very annoying compared to newer games. The variety of game mechanics is very limited compared to more modern games. Still, it makes for an enjoyable 8-10 hours."
Played: March 14th - March 21st
Detroit: Become Human
"Visually and technically impressive, but not a very deep story resulting in a rather short game, or rather, interactive story is more like it. Mind you, the game is designed to instill multiple playthroughs by being able to branch the story in about a dozen places. I found the story to be completely predictable, at least the version that I completed. Compared to previous Quantic Dreams titles, there isn't much new and the game plays pretty closely to Heavy Rain. Which isn't really a good thing since Beyond Two Souls was a far superior game. It's as if they didn't learn anything about the bad parts of Heavy Rain, which were not present in Beyond, but are back in Detroit. It was still a mostly enjoyable 10 hours spent."
Played: March 1st - March 7th
Ratchet & Clank
"All-around good game. Nothing bad about it, but not amazing either. Not very difficult. Good casual fun."
Played: April 1st - April 26th
The Outer Worlds
"While not completely un-enjoyable, this game is a technical embarrassment. Released in 2019, this game looks and plays like a (PC) game from the early 2000s. Terrible UI, unbearably long and frequent load times, few character models, no variety in gameplay. Obsidian just rehashed Fallout New Vegas and their other older games while somehow managing to make this game less than half as good as any of their previous ones."
Played: May 15th - May 30th
Little Nightmares II
"Loved the first game but this one was really nothing special. Story makes no sense. A skilled player can probably finish the game in 5 hours."
Tomb of Trials
"Really amazing puzzle-action game. A must-play!"
Played: May 1st - May 5th
Ratchet & Clank Future: Tools of Destruction
"I totally enjoyed this game. Well-made, decent story, graphics, sound, voice acting, controls, length, balanced difficulty. The only annoying thing is the game has no trophies."
Played: August 1st - August 8th
Ratchet & Clank Future: Quest for Booty
"This game is supposed to be the 2nd in the Future series, but it's really more like 1.5. The game is not very long or big in terms of places to visit. It has most of the elements of a typical R&C game, but this time the emphasis is definitely on swarm and boss battles. There are a lot of them, and some of them are quite hard. Nothing particularly wrong with the game, but it definitely isn't the best in the series."
Played: August 7th - August 14th
Ratchet & Clank Future: A Crack In Time
"This game is far by the longest in the series, and it features most of the elements of all previous iterations. The new feature involves controlling time to solve puzzles. The puzzle elements in the Clank chapters are pretty cool and fun. There are a lot of boss battles. Too many, really. To fully beat the game there are 3 successive boss battles at the end, though the story is complete after taking out two. The final battle is optional (winning it gives a special reward). The weapons are not as interesting or as powerful as in previous titles. The story was OK, but a little thin and I just wasn't as interested as I was in previous games."
Played: August 29th - September 11th
Ratchet & Clank: Into the Nexus
"The final game in the Future series, like the 2nd one (Quest for Booty) is a short one. Not as short as Quest for Booty, there is maybe 10 hours of gameplay here if you go after collectibles, but not as enjoyable either. The gimmick in this one is gravity. Ratchet has a few segments where he operates in zero G and has to jump to certain surfaces while avoiding and shooting enemies. Clank has segments in a different dimension where he has to manipulate gravity to make his way around. Clank's segments are pretty fun. Other than that, there is nothing special about this low-effort title."
Played: October 10th - October 19th