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Jeff Goldenberg > Games > Played





"Couldn't stand the crafting and settlement building. Not as good a game as F3 and FNV."
Shelves:
Played






"I really liked this game. My favorite Resident Evil game so far. The last battle is really hard. Thanks to Michael for beating the final boss. NOTE: If you're buying this for local multiplayer because the case says it supports it, THERE IS NO LOCAL MULTIPLAYER. There is online multiplayer for "Raid Mode" after you beat the campaign."
Played:
March 1st, 2018
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April 2nd, 2018





"Pretty fun main campaign in local co-op. The story and graphics are nowhere as good as the first Revelations. The game is fairly short. The two DLC add-ons are crap. The extra game modes and the 4 possible endings to the main campaign do provide some good replay value."




"This game is made by the team that made some of the Burnout racing games. This game blatantly copies many of the elements of Burnout 3: Takedown, particularly Crash Junctions are now Smash events where you try to break as many things as possible in a closed room with a golf ball before running out of time. Crash Breakers are now Smash Breakers. Same medal and World Tour system for advancing to new events. Even same menu system. The game is ok but the novelty wears off very quickly. I wish the developers would have just made another Burnout game instead."
Shelves:
Played



"I should love this game since it’s a retro-style platformer, but I don’t. Not at all. I found the game bland and boring."
Shelves:
Played





"Really well made, but quite difficult. I got stuck at a boss battle around 10 hours in and wasn't able to get any further. No other RE game stopped me, so I'd say this one is significantly more difficult."
Played:
August 1st, 2018
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December 31st, 2018





"5 stars for presentation and controls, but only 3 for story and originality. There’s just nothing special about the platforming aspects of the game."





"Let me start by saying that there is A LOT of content in this game. Story mode consists of 5 separate but interwoven campaigns. The first four campaigns can be played solo, local co-op or online co-op. The final campaign can only be played solo. It is a single story told from the point of view of 3 partners (Leon and Helena, Chris and Piers, Jake and Sherry) and solo protagonist/antagonist Ada.
The campaign features most of the typical Resident Evil fare, plus a whole lot more: Buddy combat in close quarters, but also across huge arenas (new for RE). Puzzles. Collecting. Lots of weapons. Insane bosses and super-bosses.
Except for the prologue, each campaign consists of 5 chapters, and each chapter has many sections/checkpoints. Most chapters play between one and a half to two hours in length when playing solo on Normal difficulty. There are also extra campaign chapters that can be purchased as DLC. Beyond the campaign, there are additional solo and multiplayer game modes as well.
With so much content, it seems like parts of the game were developed by completely different teams. You may sometimes feel like you're playing completely different games from one chapter to the next. Still, it is mostly a well put-together game with a decent story and presentation."
Played:
June 10th, 2019
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July 31st, 2019




"Not being much of a Star Wars fan, there was only so much of this game I could take. It was decently put together, but still a little rough around the edges for me. Gameplay was not interesting enough for me to finish i."
Shelves:
Played
Played:
October 1st, 2019
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December 10th, 2019





"I love everything Remedy has ever made. This game, while definitely good, did not enthrall me to the level of previous games like Quantum Break, Alan Wake and Max Payne 2. I'll say one thing for this game: it is vast. There is a lot more to it than originally meets the eye. Lots and lots of secrets. If you just play according to what you're told to do, you'll miss out on a lot. The game is also brutally difficult towards the end."
Played:
December 15th, 2019
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March 12th, 2020






"The graphics and gameplay in this title are quite good. The story isn't bad but they could have put more effort into finishing off the story, especially with regards to the supporting characters, after the final fight. All-in-all, probably my favorite Tomb Raider game. And to this day, in 2020, it remains the final Tomb Raider story, chronologically-speaking, since the three games released after this one are all prequels. Will Lara ever have another adventure after this one or has she retired? LOL."
Played:
May 4th, 2020
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May 12th, 2020





"The game has a pretty cool edgy presentation and everything seemed well-done but the gameplay didn't keep me interested for very long. I just don't like this type of game but I can see how others may really like it."
Shelves:
Played
Played:
August 1st, 2020
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August 10th, 2020




"Graphics, msuic and gameplay are decent and it feels like a Castlevania game, but I just didn't enjoy it as much as I thought I would."
Played:
September 1st, 2020
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October 31st, 2020




"Overall presentation is decent but controls felt really poor. After a couple of levels, I didn't want to play anymore."
Played:
September 1st, 2019
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September 30th, 2019





"Very well-made retro-styled platformer. Very difficult. Cool story."
Played:
February 1st, 2019
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February 28th, 2019





"Very well-made action RPG. Does everything well. Good story, balanced gameplay, good voice acting, graphics, etc."
Played:
May 1st, 2019
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December 31st, 2019




"Sony's take on cart racing. Not bad, but nothing special. Announcers are obnoxious and annoying."
Played:
April 1st, 2019
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May 1st, 2019




"I can't quite pinpoint what's wrong with this game, the presentation is fine, but after playing for about an hour I had had enough and have no desire to return to the game."
Played:
September 1st, 2017
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September 30th, 2017





"Visually and technically impressive, but not a very deep story resulting in a rather short game, or rather, interactive story is more like it. Mind you, the game is designed to instill multiple playthroughs by being able to branch the story in about a dozen places. I found the story to be completely predictable, at least the version that I completed. Compared to previous Quantic Dreams titles, there isn't much new and the game plays pretty closely to Heavy Rain. Which isn't really a good thing since Beyond Two Souls was a far superior game. It's as if they didn't learn anything about the bad parts of Heavy Rain, which were not present in Beyond, but are back in Detroit. It was still a mostly enjoyable 10 hours spent."
Played:
March 1st, 2021
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March 7th, 2021