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Michael Economy > Games > Own





"What starfox adventures wanted to be. Great graphics. Pretty linear. Different gameplay modes. Lots of collecting stuff. I’m a fan."





"I like this game, it's a pretty arcady rogue like that has a lot in common with dead-cells - but in isometric 3d. The enemies are interesting. It's a good looking game.
However. It does get pretty repetative - it lacks a lot of the magic that kept me coming back in dead cells. Runs don't get that much faster the longer you play, there are a few weapons i really favor over others and there wasn't enough diversity of playstyles to keep me engaged, and the levels aren't anywhere as close to diverse."




"Theres a lot going for this game, but it is incredibly unforgivingly difficult and the load times are insane."




"It's like a dwarf fortress that not quite as good but the ui is a bit more tolerable. I didn't play it enough to get the crazy funny interations people talk about online."





"I like this game a lot. It’s like pokemon snap but open world. A little on the easy side, but well written, and an all around good game."




"Technically amazing, very big, deep game with lots of content. Unfortunately the core of the game didn’t really engage me. You spend a lot of time travelling back and forth, the characters are annoying, and the combat system is a bit irritating - too simple, and not enjoyable after the first 10-15 missions. The random encounters are really well done except they discourage a lot of exploring the maps. Suffers from the drake problem of 1000 enemies."




"Fun, engaging story line, unique combat system, big world to explore, but a bit repetative, and a lot of dialogue to wade through."