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Soko-Ban
Apple II
1984
Other Platforms:
Commodore C64/128/MAX
MSX
Sharp X1
SG-1000
PC
TRS-80 CoCo
FM-7
NEC PC-6000 Series
PC-8800 Series
All Editions:
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Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
Initially Released:
December 1st 1982
Genre:
Puzzle
Developer:
Thinking Rabbit
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